Team

Core
Bench

Core

HP 2,388,702
Strike ATK 242,779
Blast ATK 219,851
Strike DEF 149,801
Blast DEF 149,808
Critical
1,457
Ki Restore Speed
2,462

Synergy

+20% (Max)
+88%
+28%
+58%
  • His Unique Abilities focus on making his Damage output consistent and high right off the bat. He’s meant to stay on the field for long stretches of time since he grows stronger once the enemy vanishes or switches out, but this is not a problem since his Extra Move permits him to stall comfortably.

  • SP UGA Buu GRN has the most synergy in this Team out of any Fighter in the Core, due to being a Green Regeneration Fighter.
HP 2,266,253
Strike ATK 239,191
Blast ATK 252,503
Strike DEF 147,298
Blast DEF 142,983
Critical
1,356
Ki Restore Speed
2,290

Synergy

+20% (Max)
+53%
+53%
+33%
  • While he doesn’t synergize at all with the other Fighters on the Core, his Unique Abilities’ Boosts are high enough to make him a constant Offensive threat, especially in the first 60 timer counts of a Match.

  • His Ultimate Move is pretty unique, in the sense that it can inflict loads of Damage to the opponent on the field at full potential, while also hurting the enemy’s standby Fighters.

HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

Synergy

+60%
+58%%
  • His spectacular toolkit and makes his Damage output very powerful. His Extra Move is great for initiating a Combo countering Blast Attack, and his Ultimate Move can potentially cut the Enemy’s Health in half. Additionally, he’s a rather durable Fighter with decent Defensive stats and gradual Healing through his Unique Ability.

  • He can hurt Enemies in other ways as well. His Cover Ability is very useful in intricate situations, considering it can completely nullify an Enemy’s Combo. Sealing Cards with his "You look Surprised..." Unique Ability also lowers the Damage output of Enemy Combos.

Bench

1
+14% to "Element: GRN" max base health during battle.
2
+16% to "Element: GRN" max base health during battle.
3
+18% to "Element: GRN" or "Tag: Universe 6" max base health during battle.
4
+20% to "Element: GRN" or "Tag: Universe 6" max base health during battle.
1
+19% to "Element: GRN" base Strike Defense during battle.
2
+22% to "Element: GRN" base Strike Defense during battle.
3
+30% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle.
4
+33% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle.
1
+17% to "Element: GRN" base Blast Attack during battle.
2
+20% to "Element: GRN" base Blast Attack during battle.
3
+25% to "Element: GRN" base Strike & Blast Attack during battle.
4
+28% to "Element: GRN" base Strike & Blast Attack during battle.

Discussion

This Team’s main strength relies in the fact that each one of its Fighters is self-sufficient, in the sense that their Unique Abilities make them very strong on their own. Thanks to this, the Team has multiple Win conditions and has always a chance to pull off an upset.

Keeping the off-color Fighter alive is absolutely crucial in this Team Build, since Purple Fighters are infesting the current Meta, so SP Perfect Cell YEL getting defeated can make winning nigh impossible for this Team at times.

It’s important to take advantage of SP Golden Frieza GRN’s dominant Unique Abilities in the early game, especially against Saiyans since they are the main threat in PVP right now.

In the late game, SP UGA Buu GRN can really disrupt the rhythm of a Match if he manages to stack his Unique Abilities’ Buffs, also thanks to his frequently drawn Extra Move that makes him quite resilient.

Alternate Core Members

HP 2,020,913
Strike ATK 189,851
Blast ATK 219,044
Strike DEF 144,228
Blast DEF 144,235
Critical
1,236
Ki Restore Speed
2,106

The go-to Support Fighter in the game falls off the Core because her Durability is too low, so she can be easily killed by the ubiquitous SP SSB Vegeta PUR and SP Super Vegito PUR. She’s still a decent alternative to either of the Green Fighters in the Core, however this Team’s win rate takes a big hit with her on it.

HP 2,069,200
Strike ATK 211,290
Blast ATK 189,346
Strike DEF 154,295
Blast DEF 151,256
Critical
1,268
Ki Restore Speed
2,101

He’s a decent alternative because of his synergy with SP Perfect Cell YEL, which makes his Damage output quite good.

HP 2,243,704
Strike ATK 244,236
Blast ATK 204,002
Strike DEF 139,720
Blast DEF 142,521
Critical
1,331
Ki Restore Speed
2,384

He can replace SP Perfect Cell YEL on the Core because of his synergy with the more shiny version of himself. He has a good Extra Move and a decent Ultimate Move, however his Damage output relies a bit too much on the opponent being a Saiyan

Alternate Bench Members

1
+19% to Element: GRN base Strike & Blast Attack during battle.
2
+22% to Element: GRN base Strike & Blast Attack during battle.
3
+24% to Element: GRN base Strike & Blast Attack during battle.
4
+25% to Element: GRN base Strike & Blast Attack during battle.
1
+17% to "Element: GRN" base Strike & Blast Defense during battle.
2
+20% to "Element: GRN" base Strike & Blast Defense during battle.
3
+26% to "Element: GRN" base Strike & Blast Defense during battle.
4
+28% to "Element: GRN" base Strike & Blast Defense during battle.
1
+19% to "Element: GRN" base Strike & Blast Defense during battle.
2
+22% to "Element: GRN" base Strike & Blast Defense during battle.
3
+30% to "Element: GRN" base Strike & Blast Defense during battle.
4
+33% to "Element: GRN" base Strike & Blast Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 2-3k in the game's PVP. On a side note, Fusion Warrior is starting to drive me insane.