Team

Core
Bench

Core

HP 2,020,913
Strike ATK 189,851
Blast ATK 219,044
Strike DEF 144,228
Blast DEF 144,235
Critical
1,236
Ki Restore Speed
2,106

Synergy

+25% (Max)
+28%
+28%
+33%
+33%
  • Her value as a Support Fighter is excellent. When she's switched to standby, she Boosts Ally Damage and Restores their Ki, opening the way for swift bursts. Additionally, her Main Ability Heals the Team by 20% and Boosts Damage by 15%.

  • The combination of her low Arts Card Ki costs and her fast draw speed make her Damage output decent, despite below average Offensive stats. These Abilities mean the Team can also use Rising Rush sooner.

HP 2,069,200
Strike ATK 211,290
Blast ATK 189,346
Strike DEF 154,295
Blast DEF 151,256
Critical
1,268
Ki Restore Speed
2,101

Synergy

+25% (Max)
+98%
+63%
+68%
+68%
  • His Damage output is great because of the 30% Strike Damage Boost he gets from having a fellow Android on the Team, and the overall Synergy he has with the Team’s Z-Abilities. His great Defensive stats make him a very good Tank as well, and his Main Ability further increases this aspect for one combo only.

  • He’s the perfect partner for SP Perfect Cell YEL because his exceptional Z-Abilities provide two high Boosts.

HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

Synergy

+25% (Max)
+70%
+35%
+35%
+35%
  • His spectacular toolkit and Synergy make his Damage output incredibly powerful. His Extra Move is great for initiating a Combo countering Blast Attack, and his Ultimate Move can potentially cut the Enemy’s Health in half. Additionally, he’s a rather durable Fighter with decent Defensive stats and gradual Healing through his Unique Ability.

  • He can hurt Enemies in other ways as well. His Cover Ability is very useful in intricate situations, considering it can completely nullify an Enemy’s Combo. Sealing Cards with his "You look Surprised..." Unique Ability also lowers the Damage output of Enemy Combos.

Bench

1
+19% to "Element: GRN" base Strike & Blast Defense during battle.
2
+22% to "Element: GRN" base Strike & Blast Defense during battle.
3
+30% to "Element: GRN" base Strike & Blast Defense during battle.
4
+33% to "Element: GRN" base Strike & Blast Defense during battle.
1
+20% to "Tag: Android" base Blast Attack & Defense during battle.
2
+25% to "Tag: Android" base Blast Attack & Defense during battle.
3
+33% to "Tag: Android" base Blast Attack & Defense during battle.
4
+35% to "Tag: Android" base Blast Attack & Defense during battle.
1
+17% to "Element: GRN" base Blast Attack during battle.
2
+20% to "Element: GRN" base Blast Attack during battle.
3
+25% to "Element: GRN" base Strike & Blast Attack during battle.
4
+28% to "Element: GRN" base Strike & Blast Attack during battle.

Discussion

This Team is great mainly through the perfect Tag Synergy between the Core Fighters.

SP Mai GRN is still the best Support in the game, and one of the best Fighters to open a Match with to quickly build up towards a Rising Rush. Her much needed Team Heal massively increases this Team’s survivability.

Despite being a Green Color Counter Team, SP Perfect Cell YEL is by far the best Fighter thanks to all the Boosts he gets from the Team’s Z-Abilities. While this is atypical for Color Counters, it makes the Team more effective against Purple and Blue Fighters.

While it may look like the Green Fighters lack Damage because of their low Offensive stats, this is not the case because the multitude of Buffs drastically increases their Damage output.

Overall, this Team has no particular weakness, and it can be effective even at high PVP levels because it counters the Blue Color Counter Team, which is very popular in the current Meta.

Alternate Core Members

HP 2,312,124
Strike ATK 235,888
Blast ATK 190,383
Strike DEF 147,632
Blast DEF 144,742
Critical
1,306
Ki Restore Speed
2,180

SP Vegeta GRN is a good replacement for this Team because of his great Strike Damage and resurrection mechanic, which paired with his Main Ability’s self-healing makes this Fighter very durable.

This Fighter's Extra Move is a nice trick for initiating Combos from mid-distance while greatly increasing his Strike Damage.

HP 2,346,036
Strike ATK 204,992
Blast ATK 200,933
Strike DEF 161,926
Blast DEF 158,737
Critical
1,285
Ki Restore Speed
2,172

He’s one of the best Tanks in the game thanks to his Cover's Damage reduction and Main Ability Team Healing. He's Anti-Saiyan, which is great for countering the current Blue Color Counter Team. It’s also worth noting that his Special Move is potentially very strong after being Buffed by his Extra Move.


His Z-Ability Buffs Strike Defense for Regeneration and Green Fighters, so it fits nicely in this Team.

HP 2,358,975
Strike ATK 227,094
Blast ATK 216,039
Strike DEF 141,413
Blast DEF 145,668
Critical
1,334
Ki Restore Speed
2,260

He’s a great replacement for SP Perfect Cell YEL because of how well he Synergizes with the other core Fighters. He gets a great Strike Damage Boost thanks to the presence of another Fighter with the Future Tag on the Team, and he provides incredibly good Boosts to the whole Team once he gets defeated.

Alternate Bench Members

1
+19% to Element: GRN base Strike & Blast Attack during battle.
2
+22% to Element: GRN base Strike & Blast Attack during battle.
3
+24% to Element: GRN base Strike & Blast Attack during battle.
4
+25% to Element: GRN base Strike & Blast Attack during battle.
1
+17% to "Element: GRN" base Strike & Blast Defense during battle.
2
+20% to "Element: GRN" base Strike & Blast Defense during battle.
3
+22% to "Element: GRN" base Strike & Blast Defense during battle.
4
+23% to "Element: GRN" base Strike & Blast Defense during battle.