Top Red Color-Counter Team among Red and Green Fighters.
01-30-2019
Change Log
top red color counter team

Team

Core
Bench

Core

HP 2,334,542
Strike ATK 225,882
Blast ATK 215,898
Strike DEF 136,066
Blast DEF 140,195
Critical
1,311
Ki Restore Speed
2,227

Synergy

+22% (Max)
+48%
+23%
+48%
+23%
+25%
  • SP SSJG Goku RED is a very well-balanced Fighter who, despite lacking focus in a particular field, can make his presence felt with the right Team.
  • He gets a permanent 30% Buff to all Damage when paired with a Saiyan and another 30% to Strike Damage as the last-man-standing Fighter while also recovering Health. His Unique Ability Realm of Gods nullifies both attribute downgrades and abnormal conditions twice, which is much needed in the current PVP Meta.
HP 2,461,386
Strike ATK 211,487
Blast ATK 213,608
Strike DEF 147,025
Blast DEF 149,219
Critical
1,422
Ki Restore Speed
2,403

Synergy

+22% (Max)
+81%
+23%
+48%
+23%
+25%
  • SP Zamasu RED is a resilient Tank who can withstand massive bursts of Damage through his Immortal Body Unique Ability. He cheats death by restoring 20% of his Health upon being defeated and his Main Ability Restores another 25% Health for the entire Team.
  • He’s no slump in the Offense department either, dealing 30% additional all Damage against the PVP dominant Tags Saiyans and Hybrid Saiyans.
HP 2,312,124
Strike ATK 235,888
Blast ATK 190,383
Strike DEF 147,632
Blast DEF 144,742
Critical
1,306
Ki Restore Speed
2,180

Synergy

+33%
+33%
  • With his incredible Strike Damage and exceptional Extra Move, demolishing Blue Fighters and stalling Purple Fighters is what the team needs and exactly what he excels at.
  • Similar to SP Zamasu RED he also recovers 20% of his Health upon death and further Restores 25% of his own Health through his Main Ability.

Bench

1
+19% to "Element: RED" base Strike Attack and Defense during battle.
2
+22% to "Element: RED" base Strike Attack and Defense during battle.
3
+24% to "Element: RED" base Strike Attack and Defense during battle.
4
+25% to "Element: RED" base Strike Attack and Defense during battle.
1
+17% to "Element: RED" base Strike Attack and Defense during battle.
2
+20% to "Element: RED" base Strike Attack and Defense during battle.
3
+22% to "Element: RED" base Strike Attack and Defense during battle.
4
+23% to "Element: RED" base Strike Attack and Defense during battle.
1
+17% to Element: RED base Blast Attack & Defense during battle.
2
+20% to Element: RED base Blast Attack & Defense during battle.
3
+22% to Element: RED base Blast Attack & Defense during battle.
4
+23% to Element: RED base Blast Attack & Defense during battle.

Discussion

This Team's prowess lies in its ability to counter Rising Rushes, which are a huge determining factor in the current PVP Meta. All three core Fighters have Healing Abilities, giving the Team insane endurance.

The first priority for taking a Rising Rush is SP Vegeta GRN, since he can Recover a total of 65% health through his and SP Zamasu RED’s Abilities. This is more or less like having a fourth Fighter in the Team.

It's recommended to use this Healing from SP Zamasu RED keep SP SSJ God Goku RED alive so he can get the Strike Damage Buff and recover Health as the last-man-standing Fighter.

Alternative Core Members

HP 2,334,946
Strike ATK 238,911
Blast ATK 224,833
Strike DEF 137,839
Blast DEF 140,598
Critical
1,302
Ki Restore Speed
2,231

His Z-Ability might not support any member in the Team but he is still a great alternative for SP SSJG Goku RED, especially if limit broken further. He has slightly better stats and can also heal through his Main Ability.

HP 2,233,566
Strike ATK 233,251
Blast ATK 207,968
Strike DEF 139,316
Blast DEF 136,571
Critical
1,279
Ki Restore Speed
2,152

This Fighter pairs up incredibly well with Sagas Warriors so if SP Super Gogeta RED is a core member, SP Broly: Fury RED is a must pick since he significantly Buffs both Strike Attack and Defense via his Z-Ability and Chaining Power Unique Ability.

HP 2,323,045
Strike ATK 208,503
Blast ATK 239,703
Strike DEF 138,123
Blast DEF 136,747
Critical
1,293
Ki Restore Speed
2,147

The reason he doesn't take priority over SP Vegeta GRN is because of his underwhelming stats and held Blast Arts cards in a Strike-centric Meta, limiting the Damage output of the entire Team.

However, Players who don’t have SP Vegeta GRN are encouraged to use this Fighter instead.

He can always be used as an alternative thanks to his Z-Ability synergizing well with both SP SSJ God Goku RED and SP Zamasu RED and his Unique Ability that locks the Enemy Fighter’s Main Ability for 10 timer counts.