Top Team within the Regeneration Tag.
03-18-2019
Change Log

Top Regeneration Team Discussion

Start Discussion!
See All

Team

Core
Bench

Core

HP 2,461,386
Strike ATK 211,487
Blast ATK 213,608
Strike DEF 147,025
Blast DEF 149,219
Critical
1,422
Ki Restore Speed
2,403

Synergy

+96%
+56%
+58%
+25%
  • This Fighter is incredibly difficult to kill with his "Immortal Body" Unique Ability and Team-Healing Main Ability.
  • He’s a great Meta counter with Damage Buffs against Saiyans and Hybrid Saiyans and plenty of other Damage Buffs to make up for average Attack stats.
HP 2,359,396
Strike ATK 237,542
Blast ATK 214,022
Strike DEF 143,676
Blast DEF 142,274
Critical
1,295
Ki Restore Speed
2,130

Synergy

+96%
+56%
+58%
+25%
  • His Extra Move can be used as a Combo starter, Debuffs the Enemy's Strike Defense and has a 30% chance to steal a Dragon Ball.
     
  • His Z-Ability has breathed new life into the Offensive potential of the Tag, giving a much appreciated Buff to both Strike and Blast Attack. His dual Strike Arts Cards are also a great boon to SP Perfect Cell YEL.
HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

Synergy

+96%
+56%
+56%
+25%
  •  He's the Offensive powerhouse of the Team, capable of dealing destructive amounts of Damage and has a few sneaky tricks up his sleeve to Debuff the Enemy or even negate Damage entirely with his Cover: Rescue
     
  • His Solar Kamehameha is absolutely game-changing no matter who it lands on. Damage wise, it's absurd comes with the chance to inflict Faint.

Bench

1
+17% to Tag: Regeneration base Strike Defense during battle.
2
+20% to Tag: Regeneration base Strike Defense during battle.
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
1
+17% to "Tag: Regeneration" base Blast Attack during battle.
2
+19% to "Tag: Regeneration" base Blast Attack during battle.
3
+26% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle.
4
+28% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle.
1
+19% to "Element: GRN" base Strike Defense during battle.
2
+22% to "Element: GRN" base Strike Defense during battle.
3
+30% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle.
4
+33% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle.

Discussion

The style behind Regeneration has been the same for a while--outlast the Enemy and win a long, long battle of attrition or get more Rising Rushes.

However, this Team combines strong survivability with the new Offensive Fighters, SP Perfect Cell YEL and SP Lord Slug BLU. Both of them can deal out tremendous amounts of Damage, and thanks to their Z-Abilities, so can SP Zamasu RED.

Both of their Extra Moves can be used to penetrate through Enemy Blast Attacks and start a Combo. SP Lord Slug BLU drawing an Extra Move Arts Card through his Main Ability Synergizes very well with SP Perfect Cell YEL as a result.

SP Zamasu RED still remains the best Tank in the game and his Team-wide Healing can forgive any mistakes and keep the other two Melee Fighters alive.

Alternate Core Members

HP 2,266,758
Strike ATK 228,895
Blast ATK 255,532
Strike DEF 139,605
Blast DEF 138,234
Critical
1,348
Ki Restore Speed
2,240

EX Evil Buu BLU brings a hellacious and unforgiving toolkit, capable of bursting almost any Fighter in the game through his various Debuffs and Special Move Damage.

His Anti-Regeneration Unique Ability can be utilized in mirror Matches, forcing the Enemy Team to try and bring along a counter or risk almost certain death.

HP 2,448,419
Strike ATK 206,827
Blast ATK 211,008
Strike DEF 150,214
Blast DEF 151,707
Critical
1,474
Ki Restore Speed
2,385

His Vanish Gauge Recovery, Enemy Strike Card cost increase Debuff, and Blast countering Extra Move make it easier for him to affect the Combat Loop. He’s a really strong Tank with some decent Damage Buffs and an Extra Move that can be drawn through his Main Ability.

He’s a decent replacement for SP Zamasu RED in the core, especially if a Purple Fighter is needed.

HP 2,020,913
Strike ATK 189,851
Blast ATK 219,044
Strike DEF 144,228
Blast DEF 144,235
Critical
1,236
Ki Restore Speed
2,106

This might seem like an odd choice, but SP Mai GRN performs very well in Regeneration Teams. She Buffs Future Health with her Z-Ability, which affects both SP Perfect Cell YEL and SP Zamasu RED. Regeneration currently does not have a Health stat Buffer, but SP Mai GRN can be used to do so and bring yet another obnoxious Team-wide Heal along.

She gives Ki whether she comes in and out of the battlefield, as well as a Damage inflicted Buff when switched to standby. This kind of Support quality tremendously enhances Combo potential.

Alternate Bench Members

1
+19% to "Tag: Regeneration" base Blast Defense during battle.
2
+22% to "Tag: Regeneration" base Blast Defense during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Defense during battle.
1
+22% to Tag: Regeneration base Strike Attack during battle.
2
+25% to Tag: Regeneration base Strike Attack during battle.
3
+27% to Tag: Regeneration base Strike Attack during battle.
4
+28% to Tag: Regeneration base Strike Attack during battle.