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Top Regeneration Team

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Team

Core
Bench

Core

HP 2,461,386
Strike ATK 211,487
Blast ATK 213,608
Strike DEF 147,025
Blast DEF 149,219
Critical
1,422
Ki Restore Speed
2,403

Synergy

+96%
+56%
+33%
+28%
  • This Fighter is incredibly difficult to kill with his "Immortal Body" Unique Ability and Team-Healing Main Ability.
  • He’s a great Meta counter with Damage Buffs against Saiyans and Hybrid Saiyans and plenty of other Damage Buffs to make up for average Attack stats.
HP 2,168,181
Strike ATK 249,170
Blast ATK 252,919
Strike DEF 147,687
Blast DEF 143,387
Critical
1,248
Ki Restore Speed
2,127

Synergy

+96%
+84%
+33%
+28%
  • His Unique Abilities give him excellent Damage potential and Debuff the Enemy Team significantly, allowing his Teammates to hit much harder.

  • He draws an Ultimate Arts Card and severely compromises Enemy Ki Recovery Speed.
HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

Synergy

+96%
+84%
+33%
+28%
  •  He's the Offensive powerhouse of the Team, capable of dealing destructive amounts of Damage and has a few sneaky tricks up his sleeve to Debuff the Enemy or even negate Damage entirely with his Cover: Rescue
     
  • His Solar Kamehameha is absolutely game-changing no matter who it lands on. Damage wise, it's absurd comes with the chance to inflict Faint.

Bench

1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+17% to "Tag: Regeneration" base Blast Attack during battle.
2
+19% to "Tag: Regeneration" base Blast Attack during battle.
3
+26% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle.
4
+28% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle.
1
+19% to "Element: GRN" base Strike Defense during battle.
2
+22% to "Element: GRN" base Strike Defense during battle.
3
+30% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle.
4
+33% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle.

Discussion

The strategy behind Regeneration has been the same for a while--outlast the Enemy and win a long, long battle of attrition or get more Rising Rushes.

However, this Team combines strong survivability with the new Offensive Fighters, SP Perfect Cell YEL, SP Super Buu PUR, EX Evil Buu BLU, and SP Lord Slug BLU. All of these Fighters can deal tremendous amounts of Damage and most of them have good Defenses to back themselves up.

SP Zamasu RED still remains the best Tank in the game and his Team-wide Healing can forgive any mistakes and keep the other two core Fighters alive.

Alternate Core Members

HP 2,266,758
Strike ATK 228,895
Blast ATK 255,532
Strike DEF 139,605
Blast DEF 138,234
Critical
1,348
Ki Restore Speed
2,240

EX Evil Buu BLU brings a hellacious and unforgiving toolkit, capable of bursting almost any Fighter in the game through his various Debuffs and Special Move Damage.

His Anti-Regeneration Unique Ability can be utilized in mirror Matches, forcing the Enemy Team to try and bring along a counter or risk almost certain death.

HP 2,359,396
Strike ATK 237,542
Blast ATK 214,022
Strike DEF 143,676
Blast DEF 142,274
Critical
1,295
Ki Restore Speed
2,130

He’s just as strong and valuable in the core as anyone else, it ultimately just depends on the Enemy Team. Both he and SP Perfect Cell YEL’s Extra Moves can be used to penetrate through Enemy Blast Attacks and start a Combo. SP Lord Slug BLU drawing an Extra Move Arts Card through his Main Ability Synergizes very well with SP Perfect Cell YEL as a result.

HP 2,020,913
Strike ATK 189,851
Blast ATK 219,044
Strike DEF 144,228
Blast DEF 144,235
Critical
1,236
Ki Restore Speed
2,106

She doesn’t share the Regeneration Tag, but she doesn’t need to. She performs exceptionally well in a Regeneration Team, giving Health to any Future Fighters, namely SP Zamasu RED and SP Perfect Cell YEL. Regeneration doesn’t currently have a Health stat Buffer, but SP Mai GRN can be used to do so and bring yet another obnoxious Team-wide Heal along.

She gives Ki whether she’s being switched in or out, as well as a Damage inflicted Buff when switched to standby. This kind of Support quality tremendously enhances Combo potential. She doesn’t get many Buffs herself aside from a Strike Attack Buff from SP Zamasu RED, but she doesn’t need them. Her job is to stall and pass on excellent Support Abilities to the other two oppressive core members.

Alternate Bench Members

1
+19% to "Tag: Regeneration" base Blast Defense during battle.
2
+22% to "Tag: Regeneration" base Blast Defense during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Defense during battle.
1
+22% to Tag: Regeneration base Strike Attack during battle.
2
+25% to Tag: Regeneration base Strike Attack during battle.
3
+27% to Tag: Regeneration base Strike Attack during battle.
4
+28% to Tag: Regeneration base Strike Attack during battle.
1
+17% to Tag: Regeneration base Strike Defense during battle.
2
+20% to Tag: Regeneration base Strike Defense during battle.
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
1
+17% to "Tag: Regeneration" base Blast Defense during battle.
2
+19% to "Tag: Regeneration" base Blast Defense during battle.
3
+22% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+25% to "Tag: Regeneration" base Strike & Blast Defense during battle.