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Team

Core
Bench

Core

HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

Synergy

+19% (Max) +28% (Restore)
+119%
+28%
+63%
+35%
  • Alone, he is a ground-breakingly powerful Fighter but the Buffs from this Team and his Synergy with the Regeneration core make him a devastating force to deal with.
  • His Extra Move is a great Combo initiator and his Main Ability draws a powerful Ultimate Move while canceling any Damage reducing Covers the Enemy may have for 30 counts.
HP 2,051,507
Strike ATK 229,370
Blast ATK 202,299
Strike DEF 143,519
Blast DEF 131,072
Critical
1,509
Ki Restore Speed
2,357

Synergy

+19% (Max) +28% (Restore)
+119%
+28%
+63%
+35%
  • While he might not be the hyper Offensive or super Defensive Fighter the Meta demands, he's crucial for this Team because of his Regeneration Synergy and Dragon Ball theft.
  • His held dual Strike Arts Cards are put to good use in this Melee-centric Build and his Extra Move can be used to instantly draw 4 new cards and greatly extend a Combo if he has enough Ki.
HP 2,359,396
Strike ATK 237,542
Blast ATK 214,022
Strike DEF 143,676
Blast DEF 142,274
Critical
1,295
Ki Restore Speed
2,130

Synergy

+91%
+28%
  • Although not as efficiently, he too can steal the Enemy's Dragon Balls via his Combo initiating Extra Move which can also be used to counter various Attacks, similar to SP Perfect Cell YEL.
  • The Strike Buffs he gains from the core help him demolish Red Fighters even if they have Damage reducing Covers.

Bench

1
+19% to "Element: YEL" base Strike & Blast Defense during battle.
2
+22% to "Element: YEL" base Strike & Blast Defense during battle.
3
+30% to "Element: YEL" base Strike & Blast Defense during battle.
4
+35% to "Element: YEL" base Strike & Blast Defense during battle.
1
+17% to "Element: YEL" health restoration during battle.
2
+20% to "Element: YEL" health restoration during battle.
3
+17% to "Element: YEL" max base health and +25% to "Element: YEL" health restoration during battle.
4
+19% to "Element: YEL" max base health and +28% to "Element: YEL" health restoration during battle.
1
+17% to Element: YEL base Strike Attack and Defense during battle.
2
+20% to Element: YEL base Strike Attack and Defense during battle.
3
+27% to Element: YEL base Strike Attack and Defense during battle.
4
+30% to Element: YEL base Strike Attack and Defense during battle.

Discussion

Countering Rising Rush has been seeing increased popularity in the current PVP Meta, but suppressing the Enemy's Rising Rush while accelerating one's own is an even greater advantage.

SP Lord Slug BLU can help obtain the first Rising Rush before the Enemy does with his Extra Move, followed by SP DK Piccolo YEL using his Main Ability in order to beat the Enemy to a second Rising Rush while still regressing the Enemy's first.

SP Perfect Cell YEL is the ideal starter because his "You look surprised" Unique Ability seals an Enemy Card and gives a massive 45% Damage Boost.

Thanks to EX Nail Piccolo YEL on the bench, the constant Health Recovery of SP Perfect Cell YEL and SP DK Piccolo YEL is further accelerated.

Alternate Core Members

HP 2,243,704
Strike ATK 244,236
Blast ATK 204,002
Strike DEF 139,720
Blast DEF 142,521
Critical
1,331
Ki Restore Speed
2,384

With 40% increased Strike Damage against Saiyans, he is a great anti-Meta Fighter but really needs to be paired with SP FF Coora BLU to have his potential maximized.

His Paralyzing Extra Move more or less has the same Combo initiating functionality as that of SP Perfect Cell YEL and SP Lord Slug BLU. When timed correctly, it can even prevent a Rising Rush.

HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437

With sky-rocketing Strike Damage, he is an ideal candidate for this Melee Team. What makes him stand out the most though is the passive Strike and Blast shield and Damage reduction when changing cover.

Being a Sagas Warrior, he Synergizes best with SP FF Coora BLU since both have a relevant Z-Ability.

HP 2,188,634
Strike ATK 244,399
Blast ATK 225,429
Strike DEF 139,429
Blast DEF 140,833
Critical
1,318
Ki Restore Speed
2,260

SP FF Coora BLU pairs up incredibly well with Lineage of Evil Fighters, offering Damage and other powerful Team Buffs.

His Extra Move turns all Blast Arts Cards into Strike Arts Cards, allowing both himself and SP FF Frieza YEL to reach their full potential for the majority of the Match.

Alternate Bench Members

1
+19% to "Element: YEL" base Strike & Blast Attack during battle.
2
+22% to "Element: YEL" base Strike & Blast Attack during battle.
3
+30% to "Element: YEL" base Strike & Blast Attack during battle.
4
+33% to "Element: YEL" base Strike & Blast Attack during battle.
1
+17% to "Element: YEL" base Strike Defense during battle.
2
+20% to "Element: YEL" base Strike Defense during battle.
3
+25% to "Element: YEL" base Strike Attack and Defense during battle.
4
+28% to "Element: YEL" base Strike Attack and Defense during battle.
1
+17% to Element: YEL base Strike Attack and Defense during battle.
2
+20% to Element: YEL base Strike Attack and Defense during battle.
3
+22% to Element: YEL base Strike Attack and Defense during battle.
4
+23% to Element: YEL base Strike Attack and Defense during battle.
1
+17% to Element: YEL base Strike & Blast Defense during battle.
2
+20% to Element: YEL base Strike & Blast Defense during battle.
3
+22% to Element: YEL base Strike & Blast Defense during battle.
4
+23% to Element: YEL base Strike & Blast Defense during battle.
1
+17% to "Element: YEL" base Blast Attack and Defense during battle.
2
+20% to "Element: YEL" base Blast Attack and Defense during battle.
3
+22% to "Element: YEL" base Blast Attack and Defense during battle.
4
+23% to "Element: YEL" base Blast Attack and Defense during battle.