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Top Yellow Color-Counter Team

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Team

Core
Bench

Core

HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

Synergy

+19% (Max) +28% (Restore)
+65%
+65%
+35%
  • While he doesn’t have any Synergy with the rest of the Core Fighters, SP Perfect Cell YEL is still great thanks to all the Buffs he gets from the bench Fighters.

  • His toolkit is fantastic overall. His Cover Unique Ability can be used to nullify powerful Attacks and his Extra Move can counter Enemy Moves. Also, his Ultimate Move is incredibly powerful and has a chance to inflict Faint.

HP 2,080,097
Strike ATK 236,068
Blast ATK 216,894
Strike DEF 164,730
Blast DEF 161,502
Critical
1,452
Ki Restore Speed
2,417

Synergy

+39% (Max) +28% (Restore)
+30%
+25%
+65%
+60%
  • SP SSJ3 Gotenks YEL can pack a punch thanks to his decent Strike Attack, which is backed up by his Damage Boosting Unique Abilities. Additionally, his Ultimate Move inflicts tons of Damage and has a high chance to inflict Faint.

  • He's a great Defense Fighter for this Team due to the Health Boost he gets from Z-Abilities, great Defensive stats a tough Cover Unique Ability.

HP 2,234,476
Strike ATK 226,736
Blast ATK 239,809
Strike DEF 143,582
Blast DEF 143,575
Critical
1,312
Ki Restore Speed
2,241

Synergy

+20%
+25%
+25%
  • His stats are completely off the charts in his Transformed state and his “The Star Arrives” Unique Ability makes SP Gogeta BLU a huge threat despite being the off-color Fighter.

  • His Special Move grows increasingly stronger thanks to his “Unlimited Power” Unique Ability and it can also be upgraded by using his Extra Move, making it even stronger than most Ultimate Moves in the game.

Bench

1
+19% to "Element: YEL" base Strike & Blast Defense during battle.
2
+22% to "Element: YEL" base Strike & Blast Defense during battle.
3
+30% to "Element: YEL" base Strike & Blast Defense during battle.
4
+35% to "Element: YEL" base Strike & Blast Defense during battle.
1
+17% to "Element: YEL" health restoration during battle.
2
+20% to "Element: YEL" health restoration during battle.
3
+17% to "Element: YEL" max base health
+25% to "Element: YEL" health restoration during battle.
4
+19% to "Element: YEL" max base health
+28% to "Element: YEL" health restoration during battle.
1
+17% to Element: YEL base Strike Attack and Defense during battle.
2
+20% to Element: YEL base Strike Attack and Defense during battle.
3
+27% to Element: YEL base Strike Attack and Defense during battle.
4
+30% to Element: YEL base Strike Attack and Defense during battle.

Discussion

This Yellow Color Counter combines three Fighters who are already very powerful on their own, but get even stronger through the Synergy between SP Gogeta BLU and SP SSJ3 Gotenks YEL. The latter in particular provides SP Gogeta BLU with a Health Boosting Z-Ability, which is particularly important because it makes the off-color Fighter more durable.

Excluding the previous fact, SP SSJ3 Gotenks YEL’s life-saving Cover Unique Ability and his Ultimate Move that has an enormous chance to inflict Faint when every Teammate is alive, are both very decisive factors in a Match.

Because of his off-color role, SP Gogeta BLU is a key Fighter for this Team, since his death leaves the other two are exposed to countering. While he doesn’t have Defensive Unique Abilities, he can self-Heal through his Main Ability. Additionally, Offense is the best Defense in this case because he can control the rhythm of a Match with an oppressive toolkit.

Just like SP Gogeta BLU, SP Perfect Cell YEL is one of the strongest Fighters in the game. Some of his Abilities can completely turn the tides of a Match--first among them being his Extra Move that is often unpredictable and can lead to lethal Combos.

Red Color Counter isn’t popular at the moment due to the presence of great Blue Fighters in the Meta, so Yellow Color Counter doesn’t have as many direct counters.

Alternate Core Members

HP 2,243,704
Strike ATK 244,236
Blast ATK 204,002
Strike DEF 139,720
Blast DEF 142,521
Critical
1,331
Ki Restore Speed
2,384

Despite not being a dominant force like he once was due to increased diversity in the Meta, SP FF Frieza YEL’s toolkit still makes him a decent Fighter for this Team.

His Strike Damage output is good, he can draw an Ultimate Move through his Main Ability, and his Extra Move immobilizes the Enemy.

HP 2,359,396
Strike ATK 237,542
Blast ATK 214,022
Strike DEF 143,676
Blast DEF 142,274
Critical
1,295
Ki Restore Speed
2,130

SP Ribrianne BLU being more durable is the reason she's on the main core

SP Lord Slug BLU's Synergy with SP Perfect Cell YEL makes him a good substitute for SP Ribrianne BLU on this Team. His Strike Damage output is very high and just like SP Perfect Cell YEL, he can initiate a Combo with his Extra Move which also has a chance to steal one Dragon Ball from the Enemy. However, his average Defense makes SP Ribrianne BLU a preferable choice.

HP 2,460,152
Strike ATK 246,620
Blast ATK 217,754
Strike DEF 149,541
Blast DEF 154,098
Critical
1,361
Ki Restore Speed
2,292

Her Damage output is great right off the bat and increases throughout a Match due to her Crisis-like Unique Ability. Additionally, she’s very durable since she reduces Damage received by 30% for 15 timer counts each time she’s switched in.

Her Main Ability can be used to lock Red Fighters into Combat and take them out before they can harm one of her Yellow Teammates.

HP 2,177,654
Strike ATK 233,567
Blast ATK 201,738
Strike DEF 141,997
Blast DEF 144,859
Critical
1,340
Ki Restore Speed
2,373

SP Videl YEL has a great Strike Damage output through her Unique Abilities Buffs. She has low Blast Damage output, so this Team is great for her due to its Strike-centric deck.

She’s a decent choice for the core when paired with SP Ribrianne BLU.

HP 2,188,634
Strike ATK 244,399
Blast ATK 225,429
Strike DEF 139,429
Blast DEF 140,833
Critical
1,318
Ki Restore Speed
2,260

He's not top-notch anymore for various reasons, but his Damage output is still great and the Synergy between him and SP FF Frieza YEL makes the duo a decent alternative to the current variant of this Team.

Alternate Bench Members

1
+19% to "Element: YEL" base Strike & Blast Attack during battle.
2
+22% to "Element: YEL" base Strike & Blast Attack during battle.
3
+30% to "Element: YEL" base Strike & Blast Attack during battle.
4
+33% to "Element: YEL" base Strike & Blast Attack during battle.
1
+17% to "Element: YEL" base Strike Defense during battle.
2
+20% to "Element: YEL" base Strike Defense during battle.
3
+25% to "Element: YEL" base Strike Attack and Defense during battle.
4
+28% to "Element: YEL" base Strike Attack and Defense during battle.
1
+17% to Element: YEL base Strike Attack and Defense during battle.
2
+20% to Element: YEL base Strike Attack and Defense during battle.
3
+22% to Element: YEL base Strike Attack and Defense during battle.
4
+23% to Element: YEL base Strike Attack and Defense during battle.
1
+17% to Element: YEL base Strike & Blast Defense during battle.
2
+20% to Element: YEL base Strike & Blast Defense during battle.
3
+26% to Element: YEL base Strike & Blast Defense during battle.
4
+28% to Element: YEL base Strike & Blast Defense during battle.
1
+17% to "Element: YEL" base Blast Attack and Defense during battle.
2
+20% to "Element: YEL" base Blast Attack and Defense during battle.
3
+22% to "Element: YEL" base Blast Attack and Defense during battle.
4
+23% to "Element: YEL" base Blast Attack and Defense during battle.